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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| performanceguide [2025/09/18 11:42] – sentorx | performanceguide [2025/09/18 13:18] (current) – sentorx | ||
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| + | ====== Performance Guide ====== | ||
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| Minimizing your performance impact isn’t always an easy task. Therefore, this guide was created to aid you in minimizing your performance impact and maximizing your creative freedom! | Minimizing your performance impact isn’t always an easy task. Therefore, this guide was created to aid you in minimizing your performance impact and maximizing your creative freedom! | ||
| Tips specific to certain blocks are listed alphabetically by block name. | Tips specific to certain blocks are listed alphabetically by block name. | ||
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| </ | </ | ||
| - | ===== PISTONS ===== | + | ==== Pistons |
| <alert type=" | <alert type=" | ||
| * Avoid stacking them (mounting pistons on pistons) wherever possible. | * Avoid stacking them (mounting pistons on pistons) wherever possible. | ||
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| * Do not surround the pistons in armor. This causes the piston to invoke Klang and hurt performance. Ensure the piston and it’s subgrid do not scrape. | * Do not surround the pistons in armor. This causes the piston to invoke Klang and hurt performance. Ensure the piston and it’s subgrid do not scrape. | ||
| - | ===== ROTORS ===== | + | ==== Rotors |
| <alert type=" | <alert type=" | ||
| * Move the rotors slowly. This makes them much more stable. | * Move the rotors slowly. This makes them much more stable. | ||
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| * Do not lower the rotor displacement lower than the rotor has room for. This again causes scraping and Klang. | * Do not lower the rotor displacement lower than the rotor has room for. This again causes scraping and Klang. | ||
| - | ===== PLANETARY GRIDS ===== | + | ==== Planetary Grids ==== |
| <alert type=" | <alert type=" | ||
| * Convert grounded grids to stations, or delete them. | * Convert grounded grids to stations, or delete them. | ||
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| * Leave crashed grids resting on the ground for extended periods of time. Crashed grids cause massive amounts of physics calculations which occur both on the server and the client, bogging both down. | * Leave crashed grids resting on the ground for extended periods of time. Crashed grids cause massive amounts of physics calculations which occur both on the server and the client, bogging both down. | ||
| - | ===== GRIDS ===== | + | ==== Grids ==== |
| <alert type=" | <alert type=" | ||
| * Convert your ships to station grids when you are not flying around. A ship grid can use around 2 to 4 times as much performance compared to a station grid. | * Convert your ships to station grids when you are not flying around. A ship grid can use around 2 to 4 times as much performance compared to a station grid. | ||